Item Tags
Every Item Tag Quad adds, with a basic summary
the * can be replaced with any name you wish, with the standard format looking something_like_this
located in data/*/tags/items 1.20.6 and below and data/*/tags/item for 1.21+ (.json files)
fuel/lavaitems will burn as fuel for 20,000 ticks (1,000 seconds)fuel/coal_blockitems will burn as fuel for 16,000 ticks (800 seconds)fuel/dried_kelp_blockitems will burn as fuel for 4001 ticks (200.05 seconds)fuel/blaze_roditems will burn as fuel for 2400 ticks (120 seconds)fuel/coalitems will burn as fuel for 1600 ticks (80 seconds)fuel/boatitems will burn as fuel for 1200 ticks (60 seconds)fuel/hanging_signitems will burn as fuel for 800 ticks (40 seconds)fuel/woodis the new name of items will burn as fuel for 300 ticks (15 seconds)fuel/wood_toolitems will burn as fuel for 200 ticks (10 seconds)fuel/wood_slabitems will burn as fuel for 150 ticks (7.5 seconds)fuel/woolitems will burn as fuel for 100 ticks (5 seconds)fuel/carpetitems will burn as fuel for 67 ticks (3.35 seconds)fuel/bambooitems will burn as fuel for 50 ticks (2.5 seconds)
immune/allbe added to allimmune/*tagsimmune/cactusitems won't get destroyed by cactiimmune/explosionitems won't get destroyed by explosionsimmune/fireitems won't get destroyed by fire/lavaimmune/lightningitems won't get destroyed by lightning
protects_from/burnsitems will protect the player from burning on blocks like Magma Blocks
snow/acts_soliditems won't sink in powdered snowsnow/bootsitems when worn on feet will prevent wearer from sinking in powdered snow
pacifier/endermanenchanted items will prevent Endermen from getting aggressive when looked atpacifier/piglinenchanted items will prevent Piglins from getting aggressive when preventable
iron_golem_healeritems will heal Iron Golems when right clickedfire_lighteritems will ignite TNT, Campfires, Candles and Creepers when right clickedrespawn_anchor_chargeritems will charge up Respawn Anchorsnever_despawnitems won't ever despawnno_gravityitems will have no gravity